All you need to know about Aasimar pathfinder: Aasimar 5e is the fictional characters of Dungeons & Dragons fantasy tabletop role-playing game. Basically, these race humanoids are human descendants and divine beings of Great beyond.
Aasimar pathfinder is acquainted with different names such as “god touched”, “celestials” or “angelkin”. The Mulhorandi word “aasimar” is the original source of the name Aasimar.
Who different are Aasimar’s?
Aasimars look like half human and half-celestial with the minor significative of their unusual paternity. The extramundane beauty of the Aasimars is in the wide range. The kinky colours of eyeballs, the metallic shining hairs, the enterprising glory, all are summed up in the aasimar’s to be manifested.
The supernatural propensity explicates all the forms of Aasimars with their physical beauty. The legacy can be mystical for the procreation, but it can appear suddenly when the human parents are reproducing apparently. Aasimar pathfinder is carrying a courageous personality with confidence.
Influencing this celestial humanoid with doubts is quite tough as they tend to have a strong determination. Aasimar’s have the power to see the darkness and the light in limited distances just like their predecessor. They can exhibit daylight effortlessly and resist the heat, cold, fire and defeating effect.
Random Starting Ages Of Aasimar Pathifinder
- Adulthood: 20 Years
- Intuitive1: +4d6 years (24 – 44 years)
- Self-Taught2: +6d6 years (26 – 56 years)
- Trained3: +8d6 years (28 – 68 years)
Race Point Costs Of Aasimar Pathfinder
|Racial Traits||Race Point Cost|
|Ability Score Modifiers||Flexible (+2 Wis, +2 Cha)||2|
|Sense||Darkvision 60 ft.||--|
Defense Racial Traits
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Feat and Skill Racial Traits
Feat and Skill Racial Traits
Skilled: Aasimar has a +2 racial bonus on Diplomacy and Perception checks.
Magical Racial Traits
Magical Racial Traits
Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar’s class level).
Senses Racial Traits
Darkvision: Aasimar has dark vision 60 ft. (they can see perfectly in the dark up to 60 feet.)
Standard Racial Traits
Ability Score Modifiers: Aasimar’s are insightful, confident, and personable. it gain +2 Wisdom and +2 Charisma.
Type: Aasimars are outsiders along with native subtype.
Size: Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: has a base speed of 30 feet.
Languages: Aasimar’s with high Intelligence scores can choose from the following languages:
- Halflingand Sylvan
The patrimony of aasimar:
the celestial blood of Aasimars is till now not known to the world.some of the blood relations of aasimar’s had been traced and match up their ancestry. The heritage of this aasimar can be divided into 6 parts.
- Peri-Blooded or Emberkin
- Agathion-Blooded or Idyllkin
- Garuda-Blooded or Plumekith
- Angel-Blooded or Angelkin
- Azata-Blooded or Musetouched
- Archon-Blooded or Lawbringers
Nature of Aasimars:
If there is a living miracle exists in the world, then aasimar exactly justify the term. during the constructive periods, aasimars banish their power as they obtained from their angels. It is a myth that all the aasimar’s are generous but most of them tend to exhibit the same behavior.
The aasimars face a lot of hard situation in spite of being blessed with advantageous powers. The youth sometimes disappoints the aasimars with their neglecting duties and the resentment, the grudge of their companions make a lot of problems for them.
To exist with their good habits and sometimes aasimars need to destroy the black dragons and some other evil beings. Despite having the angel gifted insight beauty and physical traits, sometimes these bound the aasimar to live as trade servant. With infrequent habits, they rarely build true communities.
aasimar pathfinder never lives with their groups in the same community. Living in the same community or area for one or more than that aasimars are quite tough. And this is the reason why aasimar children cannot find their elder members as their guide. Thousand years ago the aasmiars were dismounted from the celestial force.
The nation came to fight against the qlippoth invasion. The aasimar race was first coined by the Advanced Dungeons & Dragons 2nd edition which was published on April 1994.
Random Aasimar Height and Weight
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||5 ft. 2 in.||+2d8 in. (5 ft. 4 in. – 6 ft. 6 in.)||110 lbs.||+(2d8×5 lbs.) (120 – 190 lbs.)|
|Female||5 ft. 0 in.||+2d8 in. (5 ft. 2 in. – 6 ft. 4 in.)||90 lbs||+(2d8×5 lbs.) (100 – 170 lbs.)|
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